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Role-play game as a modeling and simulation of professional activities of training future specialist

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dc.contributor.author Товканець, Ганна Василівна
dc.contributor.author Tovkanets, G.
dc.date.accessioned 2018-11-05T14:43:32Z
dc.date.available 2018-11-05T14:43:32Z
dc.date.issued 2015
dc.identifier.uri http://dspace.msu.edu.ua:8080/jspui/handle/123456789/2759
dc.description Tovkanets, G. Role-play game as a modeling and simulation of professional activities of training future specialist / G. Tovkanets // Науковий вісник Мукачівського державного університету. Серія "Педагогіка та психологія" : збірник наукових праць / Гол. ред. Т.Д. Щербан. - Мукачево : Вид-во МДУ, 2015. - №2(2). - С.84-88 en_US
dc.description.abstract The article deals with theoretical aspects of the role-play game as a means of simulation and modeling of future specialist professional activities.Role-play game as a kind of interactive technologies, realizing the subject - subject approach in the educational process. The general scientific and special methods of knowledge have been applied: theoretical synthesis method enabled to specify the conceptual apparatus, sequence of the role-play game stages has been defined by means of abstract logical method. The article is aimed to determine the characteristics of the role-play game as means of professional simulation and modeling of future professionals. Role-play game has been determined as a kind of interactive technologies realizing the subject - subjective approach to the educational process of higher education. It has been proved that the place and role of role-play game in the teaching process depends on several factors: the target set; peculiarity of game action; material and technical support; capabilities and abilities of the students, their interest in games and creative activities. The application of active learning methods and techniques that can constitute technological and methodological core of role-play game has been analyzed. It has been substantiated that the simulation and modeling of professional situations in the course of role-play game in high school makes it possible to provide a positive atmosphere in the student team to achieve common professional goals; awareness of the individual values collectively made inferences; free expression of opinion. It is proposed to step into high school use gaming debatable character that promotes the development of critical thinking skills to formulate, define, validate and implement analysis discussed thoughts and ideas, the formation of research skills, improving organizational skills, the formation of reflective listening skills and an adequate interpretation of the information obtained. en_US
dc.language.iso en en_US
dc.subject role-play game en_US
dc.subject simulation en_US
dc.subject methods of teaching en_US
dc.subject high school en_US
dc.subject vocational training en_US
dc.title Role-play game as a modeling and simulation of professional activities of training future specialist en_US
dc.type Article en_US


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