Please use this identifier to cite or link to this item: http://dspace.msu.edu.ua:8080/jspui/handle/123456789/2759
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dc.contributor.authorТовканець, Ганна Василівна-
dc.contributor.authorTovkanets, G.-
dc.date.accessioned2018-11-05T14:43:32Z-
dc.date.available2018-11-05T14:43:32Z-
dc.date.issued2015-
dc.identifier.urihttp://dspace.msu.edu.ua:8080/jspui/handle/123456789/2759-
dc.descriptionTovkanets, G. Role-play game as a modeling and simulation of professional activities of training future specialist / G. Tovkanets // Науковий вісник Мукачівського державного університету. Серія "Педагогіка та психологія" : збірник наукових праць / Гол. ред. Т.Д. Щербан. - Мукачево : Вид-во МДУ, 2015. - №2(2). - С.84-88en_US
dc.description.abstractThe article deals with theoretical aspects of the role-play game as a means of simulation and modeling of future specialist professional activities.Role-play game as a kind of interactive technologies, realizing the subject - subject approach in the educational process. The general scientific and special methods of knowledge have been applied: theoretical synthesis method enabled to specify the conceptual apparatus, sequence of the role-play game stages has been defined by means of abstract logical method. The article is aimed to determine the characteristics of the role-play game as means of professional simulation and modeling of future professionals. Role-play game has been determined as a kind of interactive technologies realizing the subject - subjective approach to the educational process of higher education. It has been proved that the place and role of role-play game in the teaching process depends on several factors: the target set; peculiarity of game action; material and technical support; capabilities and abilities of the students, their interest in games and creative activities. The application of active learning methods and techniques that can constitute technological and methodological core of role-play game has been analyzed. It has been substantiated that the simulation and modeling of professional situations in the course of role-play game in high school makes it possible to provide a positive atmosphere in the student team to achieve common professional goals; awareness of the individual values collectively made inferences; free expression of opinion. It is proposed to step into high school use gaming debatable character that promotes the development of critical thinking skills to formulate, define, validate and implement analysis discussed thoughts and ideas, the formation of research skills, improving organizational skills, the formation of reflective listening skills and an adequate interpretation of the information obtained.en_US
dc.language.isoenen_US
dc.subjectrole-play gameen_US
dc.subjectsimulationen_US
dc.subjectmethods of teachingen_US
dc.subjecthigh schoolen_US
dc.subjectvocational trainingen_US
dc.titleRole-play game as a modeling and simulation of professional activities of training future specialisten_US
dc.typeArticleen_US
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