Please use this identifier to cite or link to this item: http://dspace.msu.edu.ua:8080/jspui/handle/123456789/10301
Full metadata record
DC FieldValueLanguage
dc.contributor.authorHertsovska, Nataliia-
dc.contributor.authorГерцовська, Наталія Олексіївна-
dc.contributor.authorAntalovtsy, Victoria-
dc.date.accessioned2024-02-09T13:23:23Z-
dc.date.available2024-02-09T13:23:23Z-
dc.date.issued2023-
dc.identifier.urihttp://dspace.msu.edu.ua:8080/jspui/handle/123456789/10301-
dc.descriptionHertsovska N. The role of using the lexical games in english language teaching / Hertsovska Nataliia, Antalovtsy Victoria // Міжнародний науковий журнал «ОСВІТА І НАУКА». - Випуск 2(35), 2023. - С. 148-154uk_UA
dc.description.abstractEducational games can be used for learning at all levels of education, from kindergarten to higher education. Thus, the article aims at defining the role of using lexical games in English language teaching. The use of the game during a foreign language contributes to involuntary memorization of language material and the formation of strong oral communication skills; it contains units of monologic and dialogic speech necessary for learning. In order to improve the usage of various lexical games for better learning outcomes it has been suggested to structuralize those games according to the Bloom’s taxonomy. Lexical games have been correlated according to six levels of the taxonomy, which has proved the fact that knowledge is the necessary precondition for putting the skills and abilities obtained into practice.uk_UA
dc.language.isootheruk_UA
dc.publisherМДУuk_UA
dc.subjectLexical gameuk_UA
dc.subjectEnglish lessonuk_UA
dc.subjectlearning outcomesuk_UA
dc.subjectBloom’s taxonomyuk_UA
dc.titleThe role of using the lexical games in english language teachinguk_UA
dc.typeArticleuk_UA
Appears in Collections:Статті

Files in This Item:
File SizeFormat 
THE_ROLE.pdf820.59 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.